Been working on a creature/sea dragon based on a concept I did a couple of weeks ago. Still in the process of refining the design. This maquette is part of the process in nailing down the forms I am looking for. This was modeled using Chavant (Non Sulphuric synthetic clay) and is 18 inch on the long end. It is 85% done and needs to be refined further. Need to fix/refine primary details and skin texture before I jump into secondary details. Long way to go.
Saturday, March 23, 2013
Friday, June 22, 2012
Wednesday, May 16, 2012
Thursday, May 10, 2012
Armored Core [custom] WiP - Update 2.0
So, I have been working on this for sometime now as part of my class assignment, and its still a work in progress. Not going to texture this anytime soon. Perhaps later, and rig it if I have time.
I still have a lot left to do, next update - Primary Rifle, Shoulder Canons, Side Arms, and body detailing. This is just a flat clay render, nothing fancy. All done in Maya ofcourse. Rendered in Vray.
I still have a lot left to do, next update - Primary Rifle, Shoulder Canons, Side Arms, and body detailing. This is just a flat clay render, nothing fancy. All done in Maya ofcourse. Rendered in Vray.
PS: Based off the mech, concept in Armored Core Series
Friday, April 27, 2012
Custom Armored Core - Work in Progress
Working on this for my hard surface class. I am on my 4th week with this model. Have a lot of cleaning up, and detailing left to do. I am not allowed to use any smoothing so all you see are beveled edges from start to finish. Next up are the legs, rail gun, shoulder canons. I have less than 3 weeks left to turn in this project. Here's a simple clay render of the model, no texturing or anything fancy.
Modeling done in Maya, rendered in Vray. Work in Progess!
Modeling done in Maya, rendered in Vray. Work in Progess!
Wednesday, March 28, 2012
Subscribe to:
Posts (Atom)













